![]() Reviewed on Intel i5 760, 8Gb RAM, 4Gb GPU It feels incredible, a collision of pop-culture, atmosphere, music and play that is unique to GTA. The rock station is playing 30 Days In The Hole by Humble Pie. It'd hit me: I'm doing 150 km/h along the Pacific Coast Highway at sunset. Then, inevitably, I'd be doing one of those rote activities-a heavily scripted freeway chase, perhaps-when the magic of that extraordinary world would creep up on me again. I spent a lot of my time with the campaign frustrated along these lines, bored of the same mission templates that I've been playing through since GTA III and making the most of the scant opportunities to play my own way, like Franklin's refreshingly open assassination missions. In the worst examples-insta-fail stealth sequences, sniper missions and so on-it's harder to ignore the shackles that are placed on the player in order to preserve the game's cinematic look and feel. In the best examples, you soak in the atmosphere and happily ignore the fact that you're only really being asked to follow the on-screen instructions. ![]() It's far richer in set-piece moments than its predecessor-drug trips, aerial heists, dramatic chases-and many of these look incredible even if they're light on actual interaction. There's much driving from A to B, a lot of conversations in cars, a lot of gunfights with hordes of goons who show up just to run into your gunsights over and over. As it is this is a very long game with a lot of filler.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |